Esterel: The Fey Warrior

Esterel is a fey-themed RangerLock. Esterel has a unique connection to the Feywilds that she had since she was born. This is a story-driven build that sees Esterel's connection to the Feywild deepen as she tries to unravel the mystery behind her origin.

Level 1 (Ranger 1)

Esteral is a Human, but she was raised by a small commune of wood elves known as Thornwhisper Glade, a village hidden deep within the High Forest. She was never told of what happened to her parents, only that they are "gone forever". She's been raised to live like an elf since she was a toddler, having little memory of her parents.

She highly valued her elven upbrining, considering herself to be wood elf in all but genetics. She valued her elven family, particularly her "younger" sister Lathriel (who is actually a bit older than her) and her "grandmother" Elendra, a respected village elder who taught to play her traditional elven music. This mostly consists of long ballads telling of the deeds of the ancient elven people.

Since she was a small child, Esterel had a unique connection to the Feywilds. When she was found, she spoke only Sylveon -- a fey language rare to even elves (the only elf in Thornwhisper who can speak it is Esterel's adoptive grandmother). She was also gifted in low-level fey magic.

As she entered young adulthood, her connection to the Feywilds deepened, seeing visions of it in her sleep. At the age of 20, the calls became too strong to ignore. She left her peaceful life at Thornwhisper.

Esterel begins her journey as a ranger, combining the skills she's acquired at Thornwhisper with her innate fey abilities.

Once Esterel joins an adventuring party, her primary contributions would be out-of-combat support (Musician, Goodberry, Guidance). In combat, she mostly relies on Starry Whisp for ranged attacks (1d8 radiant) and her whip for hit-and-run shenanegans (1d4+2 slashing), utilizing Hunter's Mark to bring her damage to competitive levels. She has has access to multi-target debuff spells like Fog Cloud, Entangle, and Faeries Fire for battlefield control. Her face skills are surpringly good for a ranger and can fill in that role if needed.

Age
20
Species
Human
Versatile
Gain the Magic Initiate (Druid, Charisma) origin feat. Cantrip choices are Guidance and Starry Wisp. First level spell is Faerie Fire, which is always prepared and can be freely cast 1/LR.
Resourceful
Gain Heroric Inspirationce (1/LR).
Speed
Thirty Feet.
Skillful
Proficiency in Deception.
Size
Medium (5'1'').
Language Proficiencies
Common, Elven, Sylveon (native)
Background
Entertainer
Ability Score Adjustments
+2 CHA, +1 DEX
Origin Feat
Muscian (grant PB allies Heroic Inspiration (1/LR+1/SR)) and proficiencies in three musical instruments (Harp, Elven Flute, Lute).
Skill Proficiencies
Acrobatics, Performance
Tool Proficiencies
Lyre
Ability Scores
08/14/12/10/14/17 (using point buy, includes background adjustments)
Starting Class
Ranger
Armor Training
Light and medium armor and shields.
Weapon Proficiencies
Simple and martial weapons.
Skill Proficiencies
Survival, Perception, Insight
Saving Throws
Proficiency in Streangth and Dexterity saving throws.
Spellcasting
2 1st level slots regained after long rest. Wisdom is ability modifier. 2 prepared castings per day (defaults preparations: Detect Magic and Goodberry).
Weapon Mastery
Slow (Whip), Sap (Longbow)
Favored Enemy
Hunters Mark always prepared with 2 free castings per LR.
Starting Equipment
  • Studded Leather Armor
  • Whip (1d4 slashing, finesse, reach)
  • Longbow
  • Quiver w/ 20 Arrows
  • Shield
  • Lyre
  • Druiditic Focus (sprig of mistletoe, attached as hairpiece)
  • Explorer's Pack (backpack, bedroll, 2 flasks of oil, 10 day rations, rope, tinferbox, 10 torches, waterskin)
  • 50 Gold Pieces
Hit Points
11
Armor Class
16
Passive Perception
14
Proficiency Bonus
+2

Level 2 (Ranger 2)

Esterel continues honing her abilities as a novice ranger. Simultaneously, her connection to the Feywilds has strengthened her ability to deceive and misdirect.

Hit Points
18
Spellcasting
Esterel can prepare an additional spell (e.g. Fog Cloud).
Deft Exporer
Esterel gains Expertise in Deception (+7) as well as language proficiencies Gnomish and Giant.
Fighting Style
Esterel gains access to te Blind Fighting feat, which gives her Blindsight up to 10 feet. This is useful in conjunction with Fog Cloud.

Level 3 (Ranger 3, Fey Wanderer)

Esterel's connection to the Feywild has been deepened. She becomes a Fey Wanderer. This has altered her appearence as flowers begin to sprout in her hair (which was already adorned with a mistletow hairpiece). Her personality has also shifted as a result of the fey influence. She is more energetic and engaging and bright, albeit mischevious. Many of her Charisma checks is now a +7 with her Deception Checks being a +9.

Hit Points
25
Spellcasting
Esterel gains an additional spell preparation (e.g. Entangle) and an additional first level spell slot (3/LR).
Dreadful Strikes
Weapon attacks deal an extra 1d4 psychic damage (limit to once per target per turn).
Feywild Gifts
Flowers bloom on Esterel's hair each dawn.
Feywild Spells
Esterel always has Charm Person prepared.
  • Otherworldy Glamour: Esterel can add her Wisdome modifier (+2) to ger Charisma checks. She also gains proficiency in Persuasion.
  • Level 4 (Ranger 4)

    Esterel's fey magic continues to awaking, giving her the ability to disappear and reappear in a haze of mist.

    Hit Points
    32
    Spellcasting
    Esterel gains an additional spell preparations (eg Speak with Animals).
    Fey-Touched
    Esterel's Charisma score increases by 1 to 18 (+4 modifier). She has the following spells prepared and can cast each once per day without expending a spell slot: Misty Step, Tasha's Hideos Laughter, and Command.

    Level 5 (Ranger 5)

    Hit Points
    39
    Proficiency Bonus
    Increase by +1 to +3.
    Spell Casting
    Esterel gains an additional spell preparation (eg Magic Weapon), an additional first level spell slot (total: 4), and two second level slots.
    Favored Enemy
    Esterel gains an additional usage of Hunter's Mark without expending a spell slot (total: 3)
    Extra Attack
    When Esterel's Attack action allows her two make two weapon attacks.

    Level 6 (Ranger 5, Warlock 1)

    Esterel is becomming increasingly desperate to achieve her calls to understand the call to the Feywild and begins drawing power from an otherworldy fey entity. But what is she giving up in exchange for such power?

    Hit Points
    45
    Pact of the Blade
    Esteral can summon a pact weapon. Attacks made with this weapon use Charisma.
    Pact Magic
    Cantrips
    Esterel learns Eldritch Blast and Friends
    Spell Slots
    Esterel has a single first level pact magic spell slot. Such spell slots are restored on a long or short rest.
    Spell Preparations
    Esteral can prepare 2 spells from the Warlock spell list (e.g. Hex and Unseen Servant).

    Level 7 (Ranger 5, Warlock 2)

    Esterel continues to draw magic from her mysterious fey patron.

    Hit Points
    51
    Eldritch Mind (Eldritch Invocation)
    Esterel can
    Mask of Many Faces (Eldrith Invocation)
    Esterel can cast Disguise Self without spending a spell slot.
    Pact Magic
    Esterel can prepare an additional spell preparation for Warlock list (e.g. Hex) and she gains an additional pact slot (total: 2 at level 1)
    Magical Cunning
    By expending a first level spell slot Esterel, can regain half of her pact slots (rounded up).

    Level 8 (Ranger 5, Warlock 3)

    Esterel's fey patron revelead themselves to her. This should coincide with a major milestone in her story arc. Maybe she ventured forth into the Feywilds and uncovered a mystery related to her origin?

    Hit Points
    50
    Pact Magic
    Her two pact slots are upgraded to second level. She also gains a fourth preparation (eg Invisibility).
    Archfey Spells
    Esterel always has Calm Emotions, Phantasmal Force, and Sleep prepared.
    Steps of the Fey
    Esterel can cast Misty Steps equal to a number of times equal to her Charisma modifier (4) per Long Rest. Whenever she casts Misty Step she can do one of the following:
    Refreshing Step
    Immediately after she teleports, she can give herself or any creature within 10 feet if ger 1d10 temporary hitpoints.
    Taunting Step
    Creatures within 5 feet of the space Esterel left have disadvantage on creatures other than her until the start of her next turn.

    Note that that Steps of the Fey in combination with Fey-Touched means that Esterel has five free castings of Misty Step.

    Recap